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Showing 52 results for Design

Yousef Gorji Mahlabani, Mohsen Faizi, Mehdi Khakzand,
Volume 0, Issue 2 (6-2011)
Abstract

It is accepted that the visual comfort in schools depends on the quality of the whole visual environment. This leads to the concern upon the quality and quantity of lighting. Currently in Iran, in order to calculate energy transfer for public buildings a coefficient is usually used. This coefficient considers the rate of sunlight energy absorption in these kinds of buildings. To increase the degree of accuracy in the calculation mentioned above, the authors suggest a simulation programme that can do the job precisely and accordingly. It seems that, in order to calculate the energy requirements of school buildings in Iran for heating, cooling and lighting, it is better to use a simulation programme, too. In fact, this paper considers details of lighting as part of a comprehensive programme and Iran schools design requirements for lighting. As we will see, this research describes the method of calculation of daylighting, which is used in the part of lighting simulation programme. Effective daylighting design requires consideration of different factors such as daylight factor, luminous efficacy of solar radiation, orientation factor, glass transmittance factor, average reflectance of material and etc. which are need for calculation of exterior and interior luminance. They are discussed in details in this paper.
Seyed Gholamreza Islami,
Volume 0, Issue 2 (6-2011)
Abstract

Considering the problems facing contemporary architecture in Iran, a better understanding of the meaning of architecture has become necessary. Architecture, like language, defines and facilitates the relationship between Man and his environment. The word architecture both in Arabic (Amara) and in Latin (Architecture), attempts to define the attributes of the maker before determining the characteristics of the product - a fact that points towards a more profound understanding. Thus, it is becoming increasingly important for researchers to define the process of formation (the how of architecture) more than the specific attributes of built form (the what of architecture). In this way, creativity and the different processes by which it is achieved, would gain a higher significance in architectural circles. Using an Endogenous Development model, this article seeks to offer an alternative approach towards architectural design. Accepting the hierarchy in causal relationships and expanding on the concept of elevating hidden meaning up onto the surfaces of expression, this article proposes a model of thought in which design consists of a process starting at the depth of ideas and common beliefs, moving up to the individuals' images and finally arriving at rational and general concepts. It is then argued that this process provides spaces in which it is possible to experience a sense of belonging to place, and even further, it allows users to abandon material belongings to arrive at feelings that occur in sacred places. This article offers the author's own particular teaching as one expression of this model of thought, whereby students start by working with mud and then gradually leave their childhood status to reach full maturity in design. Through this process, they obtain an ability to overcome technical and rational challenges in their projects, moving from "intuition" towards "wisdom", "knowledge" and finally "science" in the material world.
Mostafa Behzadfar, Amir Shakibamanesh,
Volume 0, Issue 2 (6-2011)
Abstract

Quality is the most important consequence of an urban design project, and its promotion is the final duty of an urban designer. So "urban design guidelines" which use environmental improvement factors in their structure, have an effective role in promoting urban space quality. "Urban design guidelines" are the most important instruments in urban designers' authority, to reflect and appear improvement plans in urban spaces and create the bridge between research (theoretic studies) and practice (professional efforts). The paper guidelines are generic statements that specify the goals, the design pattern for achieving them and the evidence supporting the linkage between goal and pattern. On the other hand, decisions about how to address the issue of parking are among the most important in making the city center a high-quality place for people. The city center cannot have a pedestrian orientation, a concentrated diversity of uses, or a continuity of street-level activity if parking is not well designed. Attention to varied types of existing parking in city center area (such as on-street parking, surface lots or parking structures), the main idea of this paper is to promote the quality of city center spaces, by using different urban design guidelines.
Hamid Reza Azemati, Mohammad Bagheri, Seyed Bagher Hosseini, Saeed Norouzian Maleki,
Volume 0, Issue 2 (6-2011)
Abstract

Accessibility is one of the important factors in public open space design and the creation of equitable neighborhoods. Limitations caused by physical disabilities should not be a barrier for accessing desired spaces and people must be able to live with the greatest possible independence regardless of mobility limitations. The purpose of this paper was to identify the inclusive criteria of pedestrian design and explore the physical characteristics of equitable neighborhoods in Iranian cities. People who experience disabilities have equal rights to have access to the physical environment, communication devices and different services for education, recreation, social participation, accommodation, health and employment. This study was based on the analysis of the morphological characteristics of the Iranian traditional towns (Yazd and Nain), the socio-historical information, and the direct observation of the spaces, and interviews. The findings of the research showed that social equity and shaping an inclusive community are among the problems of developing countries. Based on the findings related to physical limitations of people with special needs and their attitude toward the varied problems they face, some key solutions have been proposed to guarantee better independent movement and achieve equity of access. People with disabilities should be equal to others in terms of their access to urban spaces, regardless of gender, ethnicity and type of disability. Safety and convenience are some ways for promoting public health especially its mental aspects. Finally it can be said that inclusive pedestrian networks will provide the people especially those suffering from physical disability and moving limitations with more accessible routes and help them participate in personal and social spheres of life more effectively.
Farhang Mozaffar , Mehdi Khakzand, Mohsen Faizi ,
Volume 19, Issue 6 (11-2008)
Abstract

  In this paper, authors tackle three very important questions that need to be answered if a theory of design is to be constructed. The first is what designers do, Which we attempt to illustrate with the help of case studies and theories of design practice. The second question is what guides designers. Here, authors try to present some of the proposed normative positions about design, to show the similarities and differences between positions and a framework of how they can be categorized. The main (third) question is how the design thinking process can be represented drawing upon on a review of recent studies of design practice and designer's creativity.

  One approach to design thinking is to extract the features of the designers' strategic knowledge, for which comparative studies between expert designers and novices are useful. Also, controlled experimental studies may be adopted in order to understand the nature of the idea generation process.

Finally, the methods of research and representation of design thinking in order to gain a deeper understanding of the designers' creativity are proposed.
Fatemeh Mehdizadeh Saradj,
Volume 19, Issue 6 (11-2008)
Abstract

When a specific building is examined and analysed for its architectural merits, it is the visible, superficial aspects, which are considered, for example: aesthetics, function, spatial relationships, and landscape. One of the most important invisible factors that should be considered in the design process is the safety of buildings against natural hazards, particularly against earthquakes. While the provision of earthquake resistance is accomplished through structural means, the architectural designs and decisions play a major role in determining the seismic performance of a building. In other words, the seismic design is a shared architectural and engineering responsibility, which stems from the physical relationship between architectural forms and structural systems. It is economic to incorporate earthquake resistance in the stage of design than to add it later in the structural calculation or strengthening after completion. In addition, a building with proper earthquake-proof design will be more effective against earthquakes than the one with complementary strengthening. This paper will demonstrate that evidence for this lies in many historical buildings, which have withstood earthquakes throughout the hundreds of years without having been reinforced with special material. The fact is that the master builder or Mimar (traditional architect) of historic buildings was simultaneously designing the architecture as well as choosing the suitable form, proportion, and material for the best structural performance.
Asghar Moradi, Mahdi Akhtarkavan,
Volume 19, Issue 6 (11-2008)
Abstract

The present paper will investigate the specific elements of architectural design based on Islamic beliefs, by taking Iranian Architectural values and vernacular climate design methods into consideration. This research will assess the spirit of experimental elements, created by the inhabitants, according to recent scientific findings. The main concentration will be on the physical design of rural areas in hot, arid and sunny regions of Iran in order to have active and healthy environments and to emphasize on transferring all these sustainable values to the future.
Abdolhadi Daneshpour, Amir Shakibamanesh,
Volume 21, Issue 2 (12-2011)
Abstract

Throughout the early and mid 1990s, there was widespread faith in the compact city model's ability to provide urban sustainability. However, where compact city policies had been implemented, follow-up studies began to show the predicted benefits did not happen as they should be. The article tries to peruse two opposite approaches of "Urban Sprawl" and "Compact City", with an analytical - critical procedure and their consistency with sustainability. It also compares sustainability strategies of the new urban design paradigms (such as New Urbanism, Transit Oriented Development (TOD) and Smart Growth) with compact city considerations. At the end, the article discusses about the question that does the compact city paradigm creates an obligatory context for sustainability? In fact, This article supports the belief that instead of concentrating on one particular solution, there is a need to recognize and accept the fact that a divers urban futures are likely to exist within a city and that urban compaction should only be seen as one way of achieving sustainable urban form. As indicated in the article ,each country should adapted the compact city considerations that best suits the local conditions and makes the best contribution to urban sustainability in a way that is both acceptable and feasible in their local environments. Because of the many challenges that the compact city concept faces, the focus should be on creating a diverse urban forms and sustainabilities that are most likely to 'fit' the area they are to be implemented in. Indeed, there should be a greater focus upon the processes, functions and design of the city and how they contribute to sustainability, rather than just the density dimension of compact city which occupied most of the literature throughout the 1990s. By concentrating on a more micro level scale, urban design can help overcome acceptability and feasibility critiques of the compact city that correctly highlight the radical cultural, political, social and institutional changes that will be required to move away from the sprawl.
Dr Seyed Gholamreza Islami, Dr Somayeh Ebrahimi, S. Y. Islami,
Volume 22, Issue 1 (6-2012)
Abstract

Technology has had many influences on the Iranian society in different eras. Today, information and telecommunication technologies have revolutionized the basic structures of society and a new network society has been propagated inside the traditional and semi-modern context. In countries like Iran, which are in the process of modernization, a chaos deriving from the transition period is observed that leads to a certain peculiarity. In this transition era the norms of traditional societies, which offer discipline for these societies, have been eliminated in favor of new norms that are not codified yet. The transformation to the new situation and also the confrontation with the electronic world has instigated many disorders and anomalies in the society, with its physical expression becoming visible in contemporary architecture. Today, Iranian architecture is affected by Kitsch Art and has become superficial. Using attractive visual capsules and exploiting the human habit of imitation, information viruses have spread everywhere and have changed the physical world dramatically. The propagation of networks has made this process even faster. This paper reviews the confrontation of Iranian architecture with the electronic realm and investigates the role of visual viruses in the formation of the physical fabric of Tehran. It is argued that in the future, emphasis on design supported by collective intelligence [1] and individual creativity can decrease physical anomalies in the built environment.
Dr. Farhang Mozaffar, Dr. Seyed Bagher Hosseini, Ms. Mona Bisadi,
Volume 23, Issue 1 (6-2013)
Abstract

Abstract: Creativity and innovation are major drivers for developments of societies and nations. In this way, research activities have an extremely significant role whose promotion is strongly dependent on the creativity and innovation. There are several factors such as the built environment, which affect the creativity and innovation. This paper extracts a set of design rules for researchers' offices in an "architecture and urban design research center", which lead to the growth of researchers' creativity and innovation. The type of plan, namely open or closed plans, and spatial aspects of researchers’ offices are investigated from the perspective of factors influencing the creativity and innovation. The spatial aspects, chosen based on the available literature, are privacy, beauty, spatial diversity/flexibility, and proximity/visibility. Additionally, four factors affecting the creativity and innovation consist of tranquility/physical comfort, motivation, creative thinking, and communication. The survey methodology, with a 26-question four-choice questionnaire, was adopted here for the sake of numerical studies. The sample group covered 91 faculty members and Ph.D. students associated with Architecture and Urban Design Departments of several universities in Tehran. The collected data has been analyzed through a statistical method, named repeated measure analysis of variance (RM-ANOVA), and the most affected creativity and innovation factors by spatial aspects are specified.
Zahra Sadat Zomorodian, Farshad Nasrollahi,
Volume 23, Issue 1 (6-2013)
Abstract

School buildings as a major part of public buildings are considered as one of the basic consumers of energy in Iran. Based on building typology and occupancy patterns, school buildings have a great potentiality for energy optimization while providing thermal comfort. This study investigates the architectural design parameters such as orientation, optimum window to wall ratio, space organization, sun shading, building shape etc. which have a great impact on the energy demand. For the purpose of this study a typical elementary school has been selected, modeled and analyzed by integrating different design measures using a dynamic simulation software tool. The optimum amounts for various architectural design parameters are calculated. The results reveal that through energy efficient architectural design the primary energy demand of the studied case has reduced by 31% while keeping visual and thermal comfort compared to the existing building.
Dr Morteza Mirgholami, - Seyedeh Mahsa Ghamkhar, - Maryam Farokhi,
Volume 23, Issue 2 (12-2013)
Abstract

Abstract 
Digital architecture, as a proceeding architectural style, has caused fundamental evolutions in architectural design and building appearance via applying complex geometries and topologies. Computers and digital tools have truly altered the design process and architectural conception facilitating production of new eye catching forms. Avant-garde architectural forms have emerged from these changes in architectural design geometry which have influenced visual, physical and morphological features of cities. In this article, the impact of digital architecture and various architectural types (topological, isomorphic, motion kinematics, metamorphic architecture, parametric, genetic) on cityscapes of different periods (ancient, contemporary and future cities) is explored. Through these digital tools, the cityscape of ancient cities, which are not available to us today, can be revitalized. Digitally designed urban spaces and forms can influence contemporary cityscapes and urban landscape due to their complex geometry and free forms, assisting cities to become museums of avant-garde architectural elements and attractive magnets for capital and tourism in globalizing world. These digital tools will have a profound influence on future cities with their parametric design, morphological patterns, digital façade fabrication systems and other methods. This paper is mostly focused on digital production of forms and urban landscape by elite groups (designers, planners, digital experts etc) and thus the effects of other economic, policy-making and more procedural aspects of urban design on the final product (city scape, urban morphology etc) are not applied here. 

Dr Mahmoud Heristchian,
Volume 23, Issue 2 (12-2013)
Abstract

Abstract The decisions and personal preferences of the designer are vital for all aspects and stages of the design. To elaborate, the designer has the central role in creation, development, detailing and construction of the built forms. Also, the scientific/engineering evaluations of the design models are carried out under the directions and decisions of the designer. The paper explores the concept of ‘desirability factor’ as a method for incorporating the decisions and preferences of the designers within the digital design media. Desirability factors are assigned to the models and explicitly express the views of the designer on the level of desirability of various aspects of the design. The desirability factors direct the process of selection of design variants (that are obtained from the sole scientific/engineering analyses) in the direction favoured by the designer.  The examples in the paper illustrate the methods of definition and application of desirability factors to architectural design. The concept may be used for various engineering disciplines encountered in architectural design. 

Amir Shakibamanesh,
Volume 24, Issue 2 (12-2014)
Abstract

There is abundant literature regarding virtual reality as a technology of interest in the present age. However, there are few comprehensive studies on strategies that can improve the level of urban design research using this technique. To investigate the issue, this paper first reviews the concept of virtual reality. Next, the opinions of experts in the field of virtual reality technology are summed up and key elements needed to create a virtual reality experience and key operators that establish the actual interaction of users with virtual environments are discussed. The use of Virtual Reality Modeling (VRM) in the urban design process and is also elaborated on. Uses of this technique in urban projects and advantages and limitations of its use in the field are discussed. Finally, the paper attempts to provide practical solutions and strategies to improve the quality of semi experiments developed virtual environment. This can improve the results and findings of research conducted with the technique. Strategies discussed in this article have been mostly derived from practical experience and research in recent years by the author. They can help provide a more robust analysis and reduce the errors made in the virtual environment.
H. Khosravi, F. Gharai, Sh. Taghavi,
Volume 25, Issue 1 (6-2015)
Abstract

Due to the change of lifestyle and improvement of public health the number of aged people has considerably increased. Considering the relationship of the environment and people, the built environment features could exacerbate or facilitate the elderly people’s vulnerability and social needs. Recently, a large number of studies have put emphasis on the relationship between the neighborhoods’ open spaces attributes and seniors’ social needs. This study seeks to investigate the impact of the built environment indicators on the time the elderly spent in urban spaces of Banafsheh neighborhood in Mashhad. In order to do this, through a cross-sectional survey research, 33 indicators were collected from recent studies and categorized in seven main urban design qualities based on perceived and self-report data collected by questionnaire. A regression analysis revealed the impact of each quality on the sociability of the elderly. Results demonstrate that in this context, “safety” is the most effective factor on the elderly presence in open spaces. “Attractiveness” and “all age presence” are at the next points.
Dr M. Khakzand, M. Azimi,
Volume 25, Issue 2 (12-2015)
Abstract

In the developing world, skills in innovation and creative design have emerged as key attributes for graduating designers. Creativity is essential if we want to generate new solutions to the considerable and complex problems in architecture. Metaphor is frequently expressed as a key tool for enhancing creative design, yet little empirical research has been performed on how novice designers can use it within their design. The goal of this study is to empirically research the use of metaphor in the design studio, with a focus on its effects on design creativity and quality. A three-stage method is presented, which allows novice designers to use meanings and metaphors in the early stages of design and idea generation. This method was tested in an architectural studio with two groups as experiment and control groups. The results were evaluated using a qualitative research methodology and a questionnaire was prepared in which the students were requested to assess the use of this method in their design process. Also expert designers evaluated the design outcomes in both control and experiment groups. The results highlight that metaphor is a helpful tool for young designers to stimulate design creativity and has a noticeable effect on design quality factors such as novelty, value, flexibility, usefulness and detail. These research findings have different implication for novice architects and help them enhance creativity and quality in their design endeavors.


A. Esabegloo, M. Haghshenas, A. Borzoui,
Volume 26, Issue 2 (12-2016)
Abstract

Environmental problems caused by fossil fuel consumption, on the one hand, and the upcoming prospect of ending these fuels on the other, attracted much attention towards sustainable architecture. Traditional buildings can be seen as a sample of sustainability; as they have used strategies to cope with the environment, which have been developed over the years, providing users’ comfort conditions for centuries. But before implementing these strategies in today buildings, we need to know the exact effect of their use; something that is regularly performed by an energy simulation software. Thus, first, we should know the ability of the software in modeling different design strategies, and secondly we should be certain of the validation of its results. This research aims to study the ability of DesignBuilder software (as one of the most applied software for building energy simulation) to model and simulate a complex traditional building. The accuracy of DesignBuilder thermal simulation results, in comparison with the experimental data is the main question of this study. To do this, Rasoulian house in Yazd (in hot and arid climate of Iran) was chosen as a case study and after simulating the entire building, the simulation results were compared with experimental measurement data. The results show that in most spaces, the experimental data were only 1–5°C different from the results of the simulation. Finally, the probable causes of these differences were analyzed and some suggestions were proposed to develop DesignBuilder, to be more applicable in simulating buildings of hot and arid climate.


M. Shafaei,
Volume 27, Issue 1 (6-2017)
Abstract

As recent researches show, creativity is very important in art, technology, science, education, management and etc. Also, preschool ages are a golden time for developing motor creativity. So, it‘s necessary to enhance creativity of preschoolers. Many scholars have studied cognitional-emotional aspects of creativity. Some, have focused on the creativity process and creativity techniques. But, the relation between creativity and physical environment have been rarely studied. The goal of this research, is exploring design patterns which may help architects to design suitable spaces to enhance kids’ creativity. The question is “which architectural variables affect kids' creativity positively”. Survey research method is used to gathering questionnaires of kindergarten mentors, architects, psychologist and preschoolers. Factor analysis showed the effective variables (factors) that were known and labeled. Creativity variables were “imagination”, “curiosity” and “cooperative play”. The variables of physical environment were “flexibility” and “variety”. To find the relation between three creativity variables and two architecture variables, the path analysis method was used. The correlation of creativity variables and architectural ones was significantly positive. Then, 72 architects and psychologists were tested with an open end test. Design patterns were extracted from architects and psychologists suggestions. The results were discussed in a session with 20 children to explore kids taste about them. The outcome was design patterns such as: a) Design of modular wide open plan with several corners; b) Design puzzled Shadow maker partitions; c) Using light modular furniture such as light cubes that kids could move and rearrange them to make new furniture/walls; d) Using incomplete paintings, on the wall or on the ground; e) Design vast planting areas that kids could plant in groups.


M. Zarei, M. Sattarzad Fathi, F. Heidari,
Volume 28, Issue 1 (6-2018)
Abstract

The "Urban Village Approach" is one of the most appropriate ways to eliminate recent urban problems, including social,
environmental, cultural, and economic shortcomings. Although the urban village approach is generally proper to resolve these
types of flaws, its combination with the democratic concept of urban design can definitely provide more effective solutions. So
at first, this paper aims to present a theoretical combination of these two approaches in the form of recommended principles
and criteria, and then attempts to introduce a hypothetical wasteland for illustrating the practical aspects of it through design
suggestions. A major part of the achievements of this paper is based on theoretical and empirical findings obtained from
comparisons and descriptions, but in order to achieve more tangible results, the practical aspects of findings are proven by
displaying 3D designs and schemes. Consequently, these proposed principles and criteria can be utilized in designing a
democratized urban village form that finally leads to some vital qualities, such as flexibility, inclusiveness, localism, diversity,
vitality, naturality, identity, etc. These qualities, in an appropriate and consistent relation with the existing contexts, will also
bring some desired concepts within, like justice, equality, freedom, and democracy to the urban and rural areas and
neighborhoods.


P. Heidari, Ç. Polatoglu,
Volume 28, Issue 1 (6-2018)
Abstract

In the architectural design, designers are focused on the early stages of the design process or conceptual design. The ultimate goal of this stage is to find a solution for an existing problem, investigate design space, or explore an idea. This stage conventionally begins with sketches and diagrams to explore ideas and solutions; the ambiguity and vagueness of conventional freehand sketching can be a source of creativity.
Nowadays, with the advances in digital technology, there are attempts to integrate digital tools into the conceptual design in order to construct a digital design medium in the architectural education. Recent developments in CAAD software shows a shift in focus toward conceptual design interface; but these tools have not developed and still fail to offer an appropriate design environment for sketching; So application of digital tools in the early stages of design, has created problems and challenges especially regarding creativity. The problem is that why digital sketching could not yet replace the conventional freehand sketching. Therefore, this research focuses on the early stages of the design process and aims to investigate the current situation of digital sketching and its related discussions and challenges in architectural design education, also, study the current sketching tools in the architectural schools and tendency of instructors and their students to use digital sketching in real world. This research has a qualitative approach and a survey has conducted via an online questionnaire. Findings show that, there are attempts to study and propose interfaces and programs to enhance digital systems or new ways of working with them in order to support creativity and sketching. Also, findings indicate that the professors yet doubt over digital tools, but there is a tendency to use these tools among educators and their students if these tools can meet educational demands.



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