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Showing 2 results for Sadeghi Naeini

Hassan Sadeghi Naeini, Koustuv Dalal, Hashem Mosaddad, Karmegam Karuppiah,
Volume 29, Issue 3 (IJIEPR 2018)
Abstract

Introduction: This review article has tried to explore the economic effectiveness of ergonomics.
Methods: In this review, PubMed, EBSCO, and Web of Science were selected to find the related articles based on two keywords of ‘ergonomics’ and ‘economics’. Eleven full-text articles (1 in PubMed, 8 in EBSCO, and 2 in Web.Sci.) were included in the study.
Results: Articles show that ergonomics interventions have an association with economics and productivity; however 3 out of 11 articles didn’t show a clear interconnection between ergonomics and economic benefits. All of the reviewed articles conducted at workplaces and also were related to occupational ergonomics, but in a single case, the ergonomics product design was reflected a cost-benefit approach.
Discussion: The role of a healthy workforce and ergonomics design regard to both employees’ efficiency and business growth, are often neglected. According to reviewed papers, the role of ergonomics in green economics toward sustainability is inevitable. However, there are some challenges to persuade the industrial sectors’ managers about the economics side of ergonomics in which limited documents and the lack of ergonomics-economics models and procedures are critical.
Conclusion: This review emphasized on at least two approaches. One of them is the necessities of publishing papers, including valid economics model about industrial ergonomics, another one is to develop some economics tools to confirm the benefits of ergonomic product design. If some appropriate economic models or techniques merge into ergonomics intervention projects, whether industrial ergonomics or product design, more feasible and better outcomes will gain in which both of the employees and customers are satisfied. 
Farzaneh Paknejad, Seyed Hashem Mosaddad, Hassan Sadeghi Naeini,
Volume 32, Issue 1 (IJIEPR 2021)
Abstract

Optimal consumption is known as a nowadays concern which is related to scientific improvement, development of technology, product design, design and development based on standards, proper distribution of resources and, consequently, advancement in other less considered areas. Considering marketing, people are persuaded to purchase and consume the products throughout the gamification principles, even if this is more than the users’ needs. This cross-sectional study focused on consumption patterns and gamification. The main objectives of this research was to provide a modified pattern of purchasing and consuming bread through persuading the families. This study was done by simulated gamification patterns and assessment of participants’ feedback. The data was collected through literature review and interviews from a sample consisting of 25 students in the primary school. The results showed that gamification as a main factor was an appropriate stimulus for persuading purchasing and consumption behavior modification. However, the addition of mechanics in a relationship is not enough per se; reinforcement is required to enhance the quality of the perceived experience.
 

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